Here's the code I'm using: void Update () camera controlled by gyro but not that user would notice that change). Hope I'm making sense, but basically I don't want the user to notice any change in what they are seeing in the game (ie. Currently when the gyro gets enabled it moves the camera off to a new position (probably the devices current gyro rotation) rather than leaving it where it is and gyro-ing from that point. I would like to enable gyro controlled camera onButtonClick event but I want it to start at the camera's current position.
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